Kristofer Schlachter - Fall 2002 Computer Graphics at NYU

Assignment Description Due Date
1) SimpleBoids Get a simple applet working September 11, 2002
2) Transforms Example usage of x-form matrix September 18, 2002
3) 3D Trans Example usage of 3D transforms September 25, 2002
-- Quaternions Another 3D transform using Quaternions for rotations
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4) Ray Tracing A Simple Ray Tracer October 2, 2002
    Shadows with shadows
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5)Ray Tracing with noise and bump mapping October 9, 2002
   Marble with noise based marble
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   Fog & Water foggy water?? maybe...
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6) Animation Simple kinematics machine October 16, 2002
7) Skinning Half-Life Skeletal Animation System October 23, 2002
8) Perlin Renderer Half-Life Skeletal Animation System Inside Prof. Perlin's Renderer. October 30, 2002
9) Z-Buffer Half-Life Skeletal Animation System
Inside My Textured, Smooth shaded, z-buffered renderer.
November 6, 2002
10) Z-Buffer Optimization Cont.-LOD Terrain Engine with Triangle Fans
(REQUIRES JAVA PLUGIN)
November 13, 2002
11) 2D Splines Bezier Splines used to interpolate color November 20, 2002
12) Bezier Patches Cubic Environment-Mapped Teapot-o-hedron November 27, 2002
Final) Terrain Plus Terrain renderer with foliage and atmospherics December 18, 2002

Kristofer Schlachter - ks228 at cs dot nyu dot edu