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    Unreal Skeletal Construction Panel

    This plugin defines the 3 variable portions of the Construction panel for UnrealTournament Skeletal export targets.

    By nature there are 4 different filetypes that define an Unreal Skeletal file
    • Skin files
    • Model files
    • - with a .PSK extension
    • Animation files
    • - with a .PSA extension
    • Script files
    • This plugin is used to create the model and animation files for a given model. To finish things off, you'll need to learn yourself Unreal's ucc utility so you can create the .u file that Unreal uses in-game.

    Base Directory Info
    This is where you tell the plugin where to put the files you are rendering out. The basedir is used to assume a certain subdirectory from there on out. The given directory needs to have at least 2 directories underneath it:
    • \Models
    • - where the .PSA and .PSK files will go
    • \Classes
    • - where the script file will (ultimately) go

    Output Options - the 3 different output files are separated by tabs

    Mesh specific data:
    • Mesh name
    • - Filename to export to (no extension)
    • Save w/ all
    • - Whether to save any mesh data.
    Animation specific data:
    • Animation name
    • - Filename to export the selected frameloops to (no extension)
    • Save w/ all
    • - Whether to save any animation data.
    Script file setup:

    this does nothing right now ...

    Loop Editing
    Each Unreal Animation loop has some independant parameters. These only really effect the animation files.
    • Sequence Name
    • - What this frameloop will be saved out as. This defaults to the frameloop's name.
    • Group Name
    • - What group this frameloop will belong to.
    • Rate
    • - fps for this loop. This will default to the current Layout FPS value.
    • Start Bone
    • -
    • Key Reduction
    • - On compilation. ucc will use this to determine how much to try and compress the animations.
    • Separate Root Track
    • -
     
    Files, content and images on this site Copyright © 2001 Michael Bristol
    Please contact me for permission before redistributing it in any form.
    This software should not be considered release quality Take care using it!
    LightWave 3d is a trademark of NewTek
    Quake3 is a trademark of id Software
    Unreal Tournament is a trademark of Epic Games