MD3 Import/Export Tools - requirements: LightWave 3d v6.5, Hub plugin |
| Version | Description |
1.103 Win2k.zip [July 28, 2001] | Utilities to assist in editing MD3 files with LightWave
--- Recent Fixes --- MRB_X-QuakeMD3.pFixed another issue with bounding boxes - models would 'flicker' out if their center squeeked out of the player's view - quite pronounced with things like shadows and mirrors.
|
|
| MD3 Export Plugin - MRB_X-QuakeMD3.p |
What is it?
This is used to export files usable by id software's Quake3:Arena and Quake3:Team Arena games. I am unclear as to how this applies to other games that run off that engine.
|
| DOCS:Construction Panel definitionVideo Tutorials by Hays Clark - Some wonderful video tutorials (Real Media) describing how to go from LightWave to an animated Quake3 product. Extremely informative and greatly appreciated. |
|
| MD3 ObjectImport/MeshEdit plugin - MD3.p |
What is it?
This can be used to load MD3 files into LightWave - tags are loaded as 3 point polys. The MeshEdit portion can be used to align loaded MD3 files with selected polygons. By providing an animation.cfg file, it is possible to generate Endomorphs for each frame in the .MD3
|
| DOCS:Panel definition |