|
|
Displacement Panel
The Displacement Panel links a LightWave object with an export target. Many different objects can contribute to a single target model.
|
|
This panel lives in an LightWave Object's Displacement Plugins list. This can be found under the Displacement tab after pressing the Item Properties button while an object is selected in Layout. Open the Add Displacement drop-down list and look for the plugins starting with MRB::Export:: There should be one for each potential target type. All of the plugins in this package use the same displacement panel.
|
- Model List
- This list contains all of the active targets that are of the same type as the current one. So if you are creating an Unreal model, only the other Unreal models will show up in this list. Choose the (new) selection if you wish to start a new target.
- Edit
- This button opens up the Construction Panel for the target selected in the drop-down Model List. If (new) was selected, then a new target is initialized.
- Other Notes
-
Currently the fields on this panel don't update immediately when the chosen target is given a new name. This is just cosmetic and the name will be up to date the next time the Object's displacement panel is opened.
|
|