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    Construction Panel

    The Construction Panel is where you enter the information specific to a given target. This is where data relevant only to this target type is defined, as are the frameloops that will eventually define the target's motions.

    This panel can be accessed from 2 different places.

  • Double-clicking on a target in the ExportControl Panel
  • Clicking the edit button on the Displacement Panel
  • Since most of this panel is specific to the type of target chosen, just the general layout of this panel is defined here. Specifics can be found in the Documentation for a specific target type. The construction zones defined here are not necessarily to be taken as gospel, but there does seem to be this pattern developing ...

    • Target Type Specific Zones
      • Base Directory Info
      • - Predictably, this is where type-specific directory information is entered.
      • Output Options
      • - Usually a target type will have several potential output modes - things like Skeleton, Animations, Configuration Files, etc. This is where you enter the data specific to each of those modes. Typical arrangement is one tab per mode.
      • Loop Editing
      • - This is where frameloop data specific to this type is entered. Each different type of target tends to have extremely different needs regarding the sorts of things it needs to properly define a series of frames. Whether the frame data is global (one instance per frame regardless of the number of targets using it) or not depends on the target.
    • Generic Zone
      • Loop List Editor
      • - This is the only zone on this panel that is not type-specific. This zone is where the different animation pieces (frame loops) are defined, ordered and/or selected for inclusion in this target. See the LoopList Editor page for additional information on this construction zone.
     
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