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  • FILES
  • General Info
  • LW Plugins
  • Hub
  • MD2
  • MD3
  • Unreal Skeletal
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  • Utilities
  • LWOtoMD3
  • FileInfo
  • all current: Win2k .zip

    UnrealTournament import/export tools
    - requirements: LightWave 3d v6.5, Hub plugin

    VersionDescription

    0.103
    Win2k.zip
    [July 28, 2001]

    Utilities for creating and editing Unreal Skeletal models with LightWave 3D. Unreal is actually more forgiving than MD2 or MD3 because the skeletal animation aspect means you don't have to 'bake' the vertex deformations into the model. So it's easy to start from a current .PSK or .PSA file and tweak it a bit w/o having the source materials.

    --- Recent Fixes ---
    MRB_X-UnrealSkel.p
  • Now skin properties can be designated the same way as the ActorX export tools - in the name of the UV map. Order can be preserved in this way was well.


  • USkel.p
  • Creates UV maps on import via the Skin name rules that the exporter uses.

  • .PSA/.PSK Export plugin - MRB_X-UnrealSkel.p

    What is it? This is used to export files to a useable by EpicGames UnrealTournament. Since these are skeletal animation files, your version of Unreal Tournament must be patched up to at least v436.

    DOCS:
  • LW to Unreal Primer
  • Construction Panel definition
  • Material Flag Explanation
  • .PSA/.PSK Import plugin - UTSkel.p

    What is it? This can be used to load Unreal Skeletal files (.PSK) into modeler, and to load skeletons (from .PSK or PSA) and animations (from .PSA) into Layout.

    DOCS:
  • Panel definition
  •  
    Files, content and images on this site Copyright © 2001 Michael Bristol
    Please contact me for permission before redistributing it in any form.
    This software should not be considered release quality Take care using it!
    LightWave 3d is a trademark of NewTek
    Quake3 is a trademark of id Software
    Unreal Tournament is a trademark of Epic Games