UnrealTournament import/export tools - requirements: LightWave 3d v6.5, Hub plugin |
| Version | Description |
0.103 Win2k.zip [July 28, 2001] | Utilities for creating and editing Unreal Skeletal models with LightWave 3D. Unreal is actually more forgiving than MD2 or MD3 because the skeletal animation aspect means you don't have to 'bake' the vertex deformations into the model. So it's easy to start from a current .PSK or .PSA file and tweak it a bit w/o having the source materials.
--- Recent Fixes --- MRB_X-UnrealSkel.pNow skin properties can be designated the same way as the ActorX export tools - in the name of the UV map. Order can be preserved in this way was well.
USkel.pCreates UV maps on import via the Skin name rules that the exporter uses.
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| .PSA/.PSK Export plugin - MRB_X-UnrealSkel.p |
What is it?
This is used to export files to a useable by EpicGames UnrealTournament. Since these are skeletal animation files, your version of Unreal Tournament must be patched up to at least v436. |
| DOCS:LW to Unreal PrimerConstruction Panel definitionMaterial Flag Explanation |
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| .PSA/.PSK Import plugin - UTSkel.p |
What is it?
This can be used to load Unreal Skeletal files (.PSK) into modeler, and to load skeletons (from .PSK or PSA) and animations (from .PSA) into Layout.
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| DOCS:Panel definition |