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  • LWOtoMD3
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  • all current: Win2k .zip

    MD3 Import/Export Tools
    - requirements: LightWave 3d v6.5, Hub plugin

    VersionDescription

    1.103
    Win2k.zip
    [July 28, 2001]

    Utilities to assist in editing MD3 files with LightWave

    --- Recent Fixes ---
    MRB_X-QuakeMD3.p
  • Fixed another issue with bounding boxes - models would 'flicker' out if their center squeeked out of the player's view - quite pronounced with things like shadows and mirrors.

  • MD3 Export Plugin - MRB_X-QuakeMD3.p

    What is it? This is used to export files usable by id software's Quake3:Arena and Quake3:Team Arena games. I am unclear as to how this applies to other games that run off that engine.

    DOCS:
  • Construction Panel definition
  • Video Tutorials by Hays Clark - Some wonderful video tutorials (Real Media) describing how to go from LightWave to an animated Quake3 product. Extremely informative and greatly appreciated.
  • MD3 ObjectImport/MeshEdit plugin - MD3.p

    What is it? This can be used to load MD3 files into LightWave - tags are loaded as 3 point polys. The MeshEdit portion can be used to align loaded MD3 files with selected polygons. By providing an animation.cfg file, it is possible to generate Endomorphs for each frame in the .MD3

    DOCS:
  • Panel definition
  •  
    Files, content and images on this site Copyright © 2001 Michael Bristol
    Please contact me for permission before redistributing it in any form.
    This software should not be considered release quality Take care using it!
    LightWave 3d is a trademark of NewTek
    Quake3 is a trademark of id Software
    Unreal Tournament is a trademark of Epic Games