Check World Information:
To check
the known information on a world, right-click on it. At
the start of the game, one piece of information
(production, class, shield or ships) is known on each
unclaimed world; no information is known for enemy owned
worlds.
After a scout is sent to any world, all
information is known for the turn the scout arrived. This
information is placed in the game history window and in
the world history (left-click).
For owned worlds, you can also
calculate the distances to and from all worlds, set proximity and
pulse bombs (by clicking on "Bombs", gather nearest ships
and scout nearest worlds.
Show Travel Distance Between Two Worlds:
To show the travel distance between two worlds,
left-click on an owned world that ships or bombs are
currently on, and then left-click the world that they
will be sent to. Both worlds will be highlighted and a
line will be drawn between them. A menu will popup that shows the travel distance between
the worlds, and allows a player to send a scout, send 10, 25, 50, 75 or 100% of
the ships from the world, or send a bomb.
To show the optimum travel path between the worlds for the ships, select the travel distance line.
Keep in mind that worlds closer to the sun travel faster than worlds further out, and sometimes it is easier to wait for worlds to come closer rather than chasing them around the sun.
Estimate Number of Ships Needed To Take Over a Specific
World:
To estimate the number of ships needed to take over a specific
world, left-click on an owned world, then left-click the world that you
want to attack. Both worlds
will be highlighted and a line will be drawn between them.
A menu will popup with the travel distance, and an approximate number of
ships needed to take over the world.
This calculated number of ships is based on the latest
intelligence about the world, including scout information, battle
information and crystal information (if available).
Keep in mind this is an estimation more than an exact number and
should be used accordingly!
Calculate
Travel Distances To All Worlds From a Specific World:
To calculate
the travel distance to all worlds from a specific world,
select the world to travel from by clicking on it with
the middle mouse button (or wheel), or right-click the
world to bring up the information window and then left
click on "Distances From". The number of
turns to each world from the specific world will be shown
next to each world.
This can be
useful for planning attacks to nearby worlds.
Calculating
Travel Distances From All Worlds To a Specific World:
To calculate
the travel distance from all worlds to a specific world,
select the world to travel to by right-clicking on it to
bring up the information window and then left click on
"Distances To". The number of turns from
each world to the specific world will be shown next to
each world.
This can be
useful for reinforcing nearby owned worlds.
Sending
Ships/Bombs In-between Worlds:
To send ships
or bombs between two worlds, left-click on an owned world
that ships are currently on, and then left-click the
world that they will be sent to. Both worlds will be
highlighted and a line will be drawn between them. A menu
will popup that allows a player to calculate the travel
distance between the worlds, send a scout, send 10, 25,
50, 75 or 100% of the ships from the world, send an
annihilation bomb or send a proximity bomb. If a
proximity bomb is selected, a window will popup to set
the bomb threshold.
Traveling fleets are represented on the destination worlds with
bomb/scouts/ships icons.
Send/Gather
Nearest Ships:
To gather
the nearest ships to any world, right-click on the world and then left
click on “Gather Nearest Ships”. This will send ships from nearby worlds to this world, as
long as the travel distance is less than or equal to the “Maximum
Gather/Scout Turns” game option setting (default is 3 turns, see Game Options).
Include/Exclude Ship Gathering:
You can include/exclude worlds from ship gathering by
left-clicking on ships indicator next to the world, or by right-clicking
on the world and selecting include/exclude gather.
When a world is excluded from ship gathering, the ships indicator
next to the world will have brackets around it, e.g. [10].
Send
Nearest Scout:
To sent the
nearest scout to an unowned/enemy world, right-click on the world and then
left-click on “Send Nearest Scout”.
This will send a scout from the nearest available world. When the scout arrives, a temporary crosshair will be placed on
the world for 5 turns to indicate up-to-date information on the world is
known.
Send
Nearest Bomb:
To sent the
nearest bomb to an unowned/enemy world, right-click on the world and
left-click on “Send Nearest Bomb”.
This will send a bomb (if you have any left) from the nearest
world.
Scout
Nearest Worlds:
To sent
scouts to the worlds nearest to an owned world, right-click on the world
and then left-click on “Scout Nearest Worlds”.
This will send out scouts to the nearest unowned/enemy worlds, as
long as the travel distance is less than or equal to the “Maximum
Gather/Scout Turns” game option setting (default is 3 turns, see Game Options).
When the scouts arrive, a temporary crosshair will be placed on
each world for 5 turns to indicate up-to-date information on the world is
known.
Turn
World Shields On & Off:
To toggle a world’s shield, double click on that world’s
information in the Owned Worlds window; or right-click on the desired
world to bring up the world information window and then left click on
“Shield”; or right-click on the ships indicator next to the world.
Set Proximity Bomb or
Pulse Bomb on World:
To set a
proximity on a world, left-click on an owned world that a
bomb is currently on, and then left-click on the world
again, or right-click to bring up the world information
window and then left click on "Bombs". A window
will popup to set the bomb threshold.
When a radar
alert is shown, a menu will popup instead that allows a
player to send a proximity bomb or set a pulse bomb. The
pulse bomb can only be set on a players home
world.
Show Proximity Bomb Threshold:
To show the ship threshold of an existing proximity bomb, click on the proximity bomb icon around the world. This is useful when you set a proximity bomb early in the game and can’t remember the threshold setting.
Recall A Traveling Fleet:
If you sent a traveling fleet by accident and want to recall it
in the SAME turn only by left clicking on the listed
traveling fleet and selecting “Yes” at the prompt.
Show
Traveling Fleet Positions/Information:
To show the information on a traveling fleet of ships to a
certain world, left-click on the fleet in space or click on the specific
travel information in the Traveling Fleets window. To toggle
showing traveling fleets, click the “Fleets” button, or hit Ctrl-T.
Show
World Labels:
To show the
world number of all worlds, click the "Labels"
button or hit "Ctrl-L".
Show
Solar System Status & Game Rating:
To show the
current status of the Solar System, left-click on the sun
or click the "Status" button. This will list
for each player the number of worlds owned, total
production and total ships on owned worlds. A game rating will
also be displayed. This is
calculated based on the total production and class of the owned worlds
and the number of turns so far in the game.
Conquering the solar system quicker will result in a higher
rating.
Show
World History:
To show
the history of a world (battles, reinforcements,
traveling fleets, scout information), left-click on the
world. If there is a history for the world, a dialog box
will popup showing this information.

Marking
Worlds:
To place a crosshair mark on a world, right-click on the world
and then select “Mark World”. This
can be useful to remember the location of a strong world or a world
targeted to be taken over.
Ending A
Players Turn:
To end a
players turn, click the "Done" button. This
will highlight the owned worlds of the next player, or
complete the turn and rotate the solar system.
Saving A
Game/Loading A Game:
To save a
game in progress, select "File: Save Game" from
the pull-down menu, or hit Ctrl-S. To turn on AutoSave,
select "File: Turn on AutoSave" from the
pull-down menu, or hit Ctrl-A.
To load a
game, select "File: Load Game" from the
pull-down menu.
Starting a
New Game:
Single
player Game:
To start a
single player game, type your name in the box, select the
game options and click on the "Start New Game"
button.
Multiplayer
Game:
Computer
Opponents:
You
can also play a single player game against up to three computer opponents
by checking the “A.I.” box next to the player names box.
You can select their difficulty level from 1 (easiest) to 6
(hardest).
All computer
opponents use proximity bombs, pulse bombs and shields as needed to
protect their worlds, so look out!
In Person:
To start a
multiplayer game in person, type the names of the players into the boxes
and select the game options. When you are ready to start, click on the “Start New
Game” button. Each player
takes their turn sequentially. When
the last player is done their turn, the solar system will rotate, world
travels and battles will take place and the next turn will begin.
Keep in mind that each player will see the battles and ships
movements of other players in-between turns.
Internet
Game:
In an online
multiplayer game, one player runs a server and the other of the players
run clients. To start an
online game, first type your name and then click the "Internet
Game" checkbox. This will load the active servers currently running
on the Internet. Servers
show with a * in front of the name indicate a LAN game; if you are not on
the same LAN as the person listed, you will not be able to connect!
To connect
to one of the active servers listed, double-click the listing. This will
attempt to connect to the server; if the server is not available any
longer, you will get a "Server Timed Out" error and that server
will be removed from your active server list. Your active server list is
automatically updated every minute with the most recent servers.
To run a
server, select the game options and then click the "Host a New
Game" button. This will automatically list you as a server on the
Internet and will allow other players to find your server. You may have to
wait several minutes for client players to arrive, depending on the number
of players online. When a player connects, a chat window will appear.
When you have enough players for your game, click the
"Start" button. This will launch the game and synchronize all
the client players. Each player in an online multiplayer game takes their
turn at the same time. When all the players are done their turns, the
solar system will rotate, world travels and battles will take place and
the next turn will begin.
To chat with
other players during the game, a communications window is provided.
Players can type messages to each other during their turn or after they
are done.
To start a
new game while already connected, the server player must select
"File: New Game" from the pull-down menu. This will reset all
game information, generate a new solar system and synchronize all of the
clients. To load a saved game while already connected, the server player
must select "File: Load Game" from the pull-down menu. This will
load the saved game information, and synchronize all of the clients.
Network
LAN Game:
In a network
LAN game, one player runs a host server and the other of the players
connect as clients. To start
a network LAN game, first type your name and then click the "Network
LAN Game" checkbox.
To run a
server, select the game options and then click the "Host a New
Game" button. This will show the IP address of the server; the
clients will need your IP address to connect to your server.
When a player connects, a chat window will appear. When you have enough players for your game, click the
"Start" button. This will launch the game and synchronize all
the client players. Each player in a network LAN game takes their turn at
the same time. When all the players are done their turns, the solar system
will rotate, world travels and battles will take place and the next turn
will begin.
To connect
to an active server, make sure “Connect to Game” button in selected
and then type in the IP address of the server.
You may need to talk to the person running the server to get their
IP address. Click the Start
button to attempt to connect to the server; if the server is not available
any longer, you will get a "Server Timed Out" error.
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